for testing GO-BAG + FAST MAG Gen2 magazine reloading,
It's great !!
I konw it's slow, but I just want to show how FAST MAG works!!
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Look at this guy reloading his magazine.Very fast indeed!
Learn all about tactical reloads, how to set up a personal ammunition management system, and two methods to complete a tactical reload -- exchange at the pistol, and exchange at the magazine pouch.
In the campaign, Fast Mag decreases the reload time for every weapon, making it very useful with light machine guns, Launchers and Special Weapons since they do not have the Fast Mag attachment available. Both the Fast Mag perk and attachment are available in the campaign, effectively reducing the reload time by 75% if both are equipped.
It replaces the Sleight of Hand perk from previous Call of Duty games by decreasing the time it takes to reload the weapon. It acts in a similar manner to the Dual Mags attachment except that every reload is fast instead of every other reload and does not give extra reserve ammo.
For most weapons, it utilizes the same method as Dual Mags, taping two magazines together. However, the even reloads are also sped up. For weapons that do not have magazines that can be taped, the reload is simply faster, and in some cases may play a slightly different animation. For an example, a PDW-57 or M1216 magazine will be allowed to drop free via gravity instead of being removed by hand. The MP7's empty reload animation will use the bolt release to chamber a round.
For pump-action shotguns, it reloads two shells at a time, instead of one. For the Executioner, it reloads all five shells at the same time through a Speed Reloader. Underbarrel Grenade Launchers also receive a faster reload when using this attachment on the involved assault rifles.
The cocking animations for the SCAR-H, Galil, FAL and S12 are altered.
The SWAT-556, FAL OSW, M27, SMR and M8A1 are cocked differently (the bolt release is used instead of the charging handle).
The MP7 and the Vector K10 are cocked differently (the bolt release is used).
The APS underwater assault rifle (APS stands for Avtomat Podvodny Spetsialnyy (Автомат Подводный Специальный) or "Special Underwater Assault Rifle") is an underwater firearm designed by the Soviet Union in the early 1970s. It was adopted in 1975. Made by the Tula Arms Plant (Тульский Оружейный Завод, Tul'skiy Oruzheynyy Zavod) in Russia, it is exported by Rosoboronexport.
Underwater, ordinary-shaped bullets are inaccurate and very short-range. The APS fires a 120 mm (4.75 in) long 5.66 mm calibre steel bolt (specially designed for this rifle and has been mistaken as 5.56 mm). Its magazine holds 26 cartridges. The APS's barrel is not rifled; the fired projectile is kept in line by hydrodynamic effects; as a result, the APS is somewhat inaccurate when fired out of water.
The APS has a longer range and more penetrating power than spearguns. This is useful in such situations as shooting an opposing diver through a reinforced dry suit, or a protective helmet (whether air-holding or not), thick tough parts of breathing sets and their harnesses, and plastic casings and transparent covers of some small underwater vehicles.
The APS is more powerful than a pistol, but is bulkier and takes longer to aim, particularly swinging its long barrel and big flat magazine sideways through water.