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🤨WHAT'S IN THIS VIDEO:
Niko breaks down how guns are wrongly used on a technical level in Hollywood.
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I'm currently writing a novel, and what you mentioned about bullets not penetrating water; I actually have a scene where one of my characters is underwater, looking up at a guy who he could easily kill if not for being submerged, and he actually takes into account that even though he's close enough for the bullet to exit the water, it would be at such a stupidly low velocity, it would either completely miss, or just bounce off of him lol
Yeah one problem with your theory. Most of the time an action scene isn't approached from the perspective from the person being shot, it's from the shooter.
Secondly, you can call it a silencer, a can, or a suppressor. You still know what they are talking about. You dont look smart when you point that out, you look like a douche.
There's a scene in John Wick 3 where a guy is shooting bullets in water and the bullets slow right down after being shot. Cool to know it's based in fact. Not surprising with how good the gun play is in those films. Clearly somebody who knows a lot about guns is involved.
Not all guns recoil equally. If you watch FPS Russia you can see him fire a pair of AA12's (fully automatic shotguns loaded with drum magazines) and he handles it amazingly. (It's due to the springs of the AA12).
7:54 The only video game outside of some BRs and sim type games I can think of off the top of my head that has a mode where reloads are done correctly in that regard is R6 Siege, they have a mode called "tactical realism" where instead of a set bullet count you have 4 numbered magazines, and whenever you reload you just cycle to your next mag, but if you end up back on a mag that you used all but 3 bullets in that's all the mag will have in it. It's interesting, but really does throw you when you are used to traditional video game reloading logic.
They mentioned jamming but they forgot to mention the specifics. So when you fire a gun for a prolonged amount of time there is a build up of carbon especially when firing automatically this carbon gets into the working parts and complete buggers up the weapon system(also yes they are guns but technically no they are only a sub class of gun. A gun is actually one of those big fuck off pieces of artillery that you see)
You guys should make a video called "Everything is bulletproof", and you have people using all sorts of fragile objects as shield and fake slowmo shots of those objects being damaged the way bullet proof stuff is damaged (like bullet proof glass, thick metal plates, strong rocks etc) while still behaving like the normal materials when interacted with by anything that isn't a bullet.
I've watched video where a guy shot with suppressors, and the Ding of the bullet hitting a metal target was actually louder than the gunshot sound itself; and it was just a guy showing off his gun with a suppressor, there was no reason to fake the sound...
In Iraq I got the blessing opportunity to feel a lot of guns, lots. The .50 Cal sniper was the worst. I wanted to cry, I was withing 10 ft. radius without ear protection. After many firefight, we would be in the cafeteria with ringing ears and bloody uniforms. The grenade launcher had some serious recoiled. Guns jammed as a common Pokemon card. Also, got free PTSD. Lucky me!
My number one gripe in movies is that people rarely get effected by the insanely loud sounds guns, machine guns etc makes. Just being near a gun fire could completely incapacitate someone it`s so intense.
I'm a hunter... so I understand this so much. During hunting season you experience the real sounds of guns everywhere from every direction. I also live less than a mile from an indoor/outdoor shooting range... so when I see movies I try to just try to enjoy movies if I think about it, it would drive me nuts.
Well OLD cars, definitely, solid steel
Clyde of Bonnie and Clyde was effective in shootouts because he had a BAR, beefy as hell high caliber rifle, and he could punch through car doors the cops took cover behind, and their .45 Thompson's were useless against the doors
Loving his classic original Metal Gear shirt haha, with knockoff Michael Biehn solid snake
I've never heard of Rush, just the F1 movie
I was hoping you'd cite enemy at the gates haha, amazing sniper movie
Is the example at 3:50 even valid? The camera teleports to the target mid-shot. You can hear how they had to fuck around with the echo of the gunshot at the camera's first position to make it be realistic - but this just highlighted another piece of unrealism, namely the impossibility for someone to teleport hundreds of meters from a gunman to the target he hits. The net effect is a scene that is possibly even more unrealistic than the untampered one.
Everything he said is true, but find a better example, c'mon.
I used assault rifles etc in the military and my comment is that a rifle is not very loud if I stand behind it when they shoot. Even standing next to someone but behind them when they shoot I would not get ringing, but if you stand in front (not meaning getting hit) of the barrel or right next to it it will be very loud and damaging. So it just depends really. Also the kick back is not much in a rifle like that at all because they are designed to take the kick out of it. It depends on the gun. Also if you shot a Desert eagle through a dry wall, the chanse of the bullet flying straight after the wall is kind of slim. It would probably change its direction at least a little bit. So it would be difficult to get the shot like that.
In terms of bullet penetration, it really depends on the firearm. A pistol bullet won't be able to penetrate through sheet metal such as that of a car, but an assault rifle bullet will definitely penetrate.
Pistols don't have much penetrating power in comparison to assault rifles.
When I worked on sci-fi show Continuum in one of the scenes the comper made gun cartridges eject sideways from a P90. I argued for the shot to be corrected for realism, but they insisted the shot framing worked better for shell casings shooting sideways out of a non-existent port. And that's how they aired it. The first episode reviewer instantly picks up on the fact the gun doesn't work the way it should and clearly it was done due to incompetent CG work. Brilliant!
You also forgot to mention the heat that guns produce, especially with suppressors. One scene I like is from John Wick, Willem Dafoes character after firing a sniper rifle with a suppressor a few times, he licks his fingers before removing the suppressor. Not the most accurate, but with things like that they try to make it more believable.
Talking about blowing one's ears out from gun fire, there are...maybe one or two scenes in Snatch where the character Borris the animal/blade puts in ear plugs before he uses his gun. When I first noticed, it gave me a pretty good chuckle
I disagree I think. I think Hollywood does it right with the sniper scenes. Of course they are not wrong in this video, but I mean that Hollywood is mixing the sound correctly. First they shoot, and then they change to the target getting hit, but even if you as a viewer are next to the target still I think you are looking at it from the shooters perspective and so therefore having the sound mixed as you are next to the shooter makes more sense to our brains.
The only point I disagree with is sound. I've worked around squad-size+ elements with M240s, M249s, and M4s and up close without ear protection the only thing that'll deafen you outdoors is the 7.62mm rounds from the M240, depending on how close you are. If you're more than ten meters away then you should be good.
Indoors is definitely another story though. I was once in an exercise clearing a small downtown-ish area holding the second floor of a building and it became unbearable once the M240s and the M249s started rocking. Even with the M4s, it was pretty loud.
I remember this trailer from a while back that did a half decent job with the speed of sound element.
A few things though:
1. A suppressor's functionality is highly dependent on design, size, integration with the firearm (i.e. think the manufactured HK's with built in suppressors), and especially ammunition. Subsonic ammunition is *extremely* quiet with a suppressor. I.e. a suppressed MK23 with subsonic .45 is mostly the sound of the slide clicking back and forth. Still audible in an open room, and the bullet impact will always be loud, but it's very quiet. A suppressed, subsonic .22 is another story altogether. Those used to be mid-crowd assassination tools. They're incredibly quiet.
2. A suppressor is also useful for masking direction, i.e. for snipers. The Canadian Forces are supplied with a suppressor for their massive .338 Lapua rifles, and at longer (800m+) distances it does a good job of hiding where the shot came from. Boatloads of bullet noise, but no "rolling thunder"
3. Rainbow Six always did a good job of magazine cycling (at least the early ones). You'd have i.e. 5 mags and by the time you roll around to the half-depleted 1st mag, it would still be half depleted. No one throws their magazines away in real life. You get in boatloads of trouble in just about every organization.
dont forget though, that with a bullet faster than sound, the sonic boom of the incoming bullet will be far louder then the weapon sound at a distance
this video has a very nice example https://www.youtube.com/watch?v=KRsSWlOp8E4
My pet peeve is how hollywood portrays shooting through glass. Like they'll take straight shots through glass without issue when in reality it makes your bullet do all sorts of crazy trajectory changes, especially with windshields. When shooting through a windshield you're actually taught to burn three bullets to create a hole in it and then shoot through the hole.
Learning how to draw cartoon animals from the farm is not such a difficult task! Weve grown up surrounded by them! Farm animals are everywhere: In blockbuster movies, childs books, greeting cards. their shapes and images are printed in our minds!
In this section, I will show you how to determine what are the physical uniqueness of each animal and how to work with them. Then, you can practice drawing each cartoon character using basic shapes.
You will have the opportunity to make nice illustrations, practice sketching and cartooning using short easy lessons and complete your creation using a drawing software to create vector art if you want to! Cartoon drawing is really fun once you get into it!
Dont be afraid to try until you get it right. This method is really simple, but requires practice and observation. So, sit back and relax. Learn how to draw animals from the farm and start your journey on a good note!
Lets try s few basic characters to get started! :)
A cute turkey to begin with.
In this first tutorial, you can learn how to draw a fun turkey mostly made from small rectangles and large circular shapes. The posture of the character is really interesting. Not only is it easier to draw than a front version, but its also easier to add some perspective (as we can see with the legs). The fact that we just need to draw one wing is also interesting.
Most of these cartoon animals are not filled with complex textures or digital effects. In this case, the subject is filled with plain colors and only a few basic details (inside the tail) were added.
A nice turtle also from a side view.